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ELVTR - UX/UI in Gaming Coursework

ELVTR - UX/UI in Gaming Coursework

A study of the game, Minecraft Dungeons, to further understand UX/UI practices in a gaming context. Project completed as a part of ELVTR’s UX/UI in Gaming course.

Task: UX/UI Design, User Testing

Tools: Figma, Illustrator, Photoshop

Timeline: 7 Weeks


Challenge:

  • Short time span

  • Limited access to art resources

  • Limited knowledge of established game rules

  • Design references were very vast and hard to pin down


UX Design

Player Journey


Paper Prototype & Flow Chart


Wireframes & Iterations

User Testing Results Notes:

  • [Homescreen] Players mentioned character name and progress bar is too small

    • Increased the size of character profile on home screen

  • [Gameplay Screen] Players assumed the plus icon was to add player.

    • Added label to ‘items’ section

Iterated Wireframe


UI Design

After designing the wireframe for our assignment, we were allowed to choose the UI style, I chose Super Mario Bros/Mario Odyssey.

Style Guide


Mockups


Outcomes

Gained a deeper understanding of the process behind applying another brand’s style in other contexts

  • Learned how to work within a short time limit with very limited resources

  • Further understood how to apply UX/UI practices in a gaming context with the addition of a game designer in the mix

Post-Mortem

This project was a great exercise for me to understand UX/UI in a gaming context. I would love to revisit this in the future with more time for user-testing, dialing in on art assets, and creating more screens.